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Longitudinal data on the effectiveness of mathematics mini-games in primary education. / Bakker, Marjoke; van den Heuvel-Panhuizen, Marja; Robitzsch, Alexander.

In: British Journal of Educational Technology, Vol. 46, No. 5, 09.2015, p. 999-1004.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Bakker, M, van den Heuvel-Panhuizen, M & Robitzsch, A 2015, 'Longitudinal data on the effectiveness of mathematics mini-games in primary education', British Journal of Educational Technology, vol. 46, no. 5, pp. 999-1004. https://doi.org/10.1111/bjet.12320

APA

Bakker, M., van den Heuvel-Panhuizen, M., & Robitzsch, A. (2015). Longitudinal data on the effectiveness of mathematics mini-games in primary education. British Journal of Educational Technology, 46(5), 999-1004. https://doi.org/10.1111/bjet.12320

Vancouver

Bakker M, van den Heuvel-Panhuizen M, Robitzsch A. Longitudinal data on the effectiveness of mathematics mini-games in primary education. British Journal of Educational Technology. 2015 Sep;46(5):999-1004. https://doi.org/10.1111/bjet.12320

Author

Bakker, Marjoke ; van den Heuvel-Panhuizen, Marja ; Robitzsch, Alexander. / Longitudinal data on the effectiveness of mathematics mini-games in primary education. In: British Journal of Educational Technology. 2015 ; Vol. 46, No. 5. pp. 999-1004.

BibTeX

@article{c5d5106f0525462bb6102237a6ee97b0,
title = "Longitudinal data on the effectiveness of mathematics mini-games in primary education",
abstract = "This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini-games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary schools in the Netherlands, who were followed from end Grade 1 to end Grade 3. Participating schools were randomly divided over three experimental conditions (playing at school, at home or at home with debriefing at school) and a control group. Tests of multiplicative reasoning ability were administered at the end of Grade 1 (pretest) and the end of Grade 2 and Grade 3 (posttests). In addition to the scores on these tests, the dataset includes measures of gameplay behavior, ie, the time and effort students put in the games, and some student background variables.",
author = "Marjoke Bakker and {van den Heuvel-Panhuizen}, Marja and Alexander Robitzsch",
note = "Funded by Ministry of Education in the Netherlands. Grant Number: ODB 08007",
year = "2015",
month = sep,
doi = "10.1111/bjet.12320",
language = "English",
volume = "46",
pages = "999--1004",
journal = "British Journal of Educational Technology",
issn = "1467-8535",
publisher = "Wiley-Blackwell",
number = "5",

}

RIS

TY - JOUR

T1 - Longitudinal data on the effectiveness of mathematics mini-games in primary education

AU - Bakker, Marjoke

AU - van den Heuvel-Panhuizen, Marja

AU - Robitzsch, Alexander

N1 - Funded by Ministry of Education in the Netherlands. Grant Number: ODB 08007

PY - 2015/9

Y1 - 2015/9

N2 - This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini-games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary schools in the Netherlands, who were followed from end Grade 1 to end Grade 3. Participating schools were randomly divided over three experimental conditions (playing at school, at home or at home with debriefing at school) and a control group. Tests of multiplicative reasoning ability were administered at the end of Grade 1 (pretest) and the end of Grade 2 and Grade 3 (posttests). In addition to the scores on these tests, the dataset includes measures of gameplay behavior, ie, the time and effort students put in the games, and some student background variables.

AB - This paper describes a dataset consisting of longitudinal data gathered in the BRXXX project. The aim of the project was to investigate the effectiveness of online mathematics mini-games in enhancing primary school students' multiplicative reasoning ability (multiplication and division). The dataset includes data of 719 students from 35 primary schools in the Netherlands, who were followed from end Grade 1 to end Grade 3. Participating schools were randomly divided over three experimental conditions (playing at school, at home or at home with debriefing at school) and a control group. Tests of multiplicative reasoning ability were administered at the end of Grade 1 (pretest) and the end of Grade 2 and Grade 3 (posttests). In addition to the scores on these tests, the dataset includes measures of gameplay behavior, ie, the time and effort students put in the games, and some student background variables.

U2 - 10.1111/bjet.12320

DO - 10.1111/bjet.12320

M3 - Journal article

VL - 46

SP - 999

EP - 1004

JO - British Journal of Educational Technology

JF - British Journal of Educational Technology

SN - 1467-8535

IS - 5

ER -

ID: 624515